A Castle Built From Random Rooms
A Castle Built From Random Rooms is a text adventure set in a castle built from random rooms. Can you find your way through the labyrinth and escape... with your LIFE! (and also some treasure).
Contains:
- randomised character generation with variable stats that affect gameplay in multiple different ways
- over 10 random rooms to play
- a fairly simplistic battle system
- several secrets
- multiple endings
- multiple deaths
- and also occasionally some cats
For further information, please see the Rules and Regulations below (and also possibly the development notes even further below)
The Rules And Regulations Concerning This Castle Built From Random Rooms
This set of rules and regulations covers the code of conduct for players such as yourself who have entered this castle and wish perhaps to explore the random rooms from which it is built, and maybe even one day escape its infernal neverending labyrinth of death and despair (plus occasionally some cats).
The Construction of The Castle
Beyond this room, the castle has been constructed in such a way that the exit door always leads to another oom in the castle in no readily predictable order (which also explains why the entrance door is shut and sealed behind the player, so as to prevent them falling into some terrifying void). However, currently the castle is undergoing extensive renovations, so of the planned 100 rooms, only 10 are available. This may lead to the player encountering rooms they have previously visited at a rate much higher than would happen when the castle exits its current "early access demonstration" state.
The Purpose Of The Castle
The Castle's purpose is unfathomable.
The Construction of The Player
The player is construction from randomly assigned statistics in a variety of categories, all of which affect how the player either performs in specific tasks or interacts with the environment within each room. As the analysis software that extracts this information is still slightly unreliable, some errors may occur during the identification phase. In such a scenario, players should ensure they reaffirm themselves before entering the castle itself, as once inside no corrections can be made until either escape or death. Roles and/or descriptions assigne dto the player are currently inferences, and have no effect on the player or their interactions with the castle.
The Purpose Of The Player
The player exists purely to enter the castle and subsequently escape from the castle. How the player achieves this is entirely up to them.
Winning The Game
Winning the game at its most basic level involves merely escaping the castle. Beyond this, players can of course choose their own criteria of success, from maximising the amount of money, loot, rooms, friends or items they discover/steal/escape with. Once the castle's construction is complete, full statistical analysis of performances over time should be available, but for now such a thing is merely a dream of an idea of a dream or a reality.
Losing The Game
Losing the game at its most basic level involves failing to escape from the castle. This can occur in a number of ways, such as death, death, or possibly even another type of death. Also you might get stuck in a hole if you're too big to safely explore the hole. So beware of holes, and also death.
Apologies And/Or Disclaimers
Neither the Castle nor its Constructors apologise for any of their actions to date. This policy has been adopted to meet and in some ways exceed current internet standards of corporate responsibility.
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Please Note: Although this is a fully playable game in its own right, A Castle Built From Random Rooms is also a work in progress/early access/demo version of a full game that'll probably never exist. But if it does exist, it will be basically the same as this, but on a grander scale, and include the following features:
- over a hundred random rooms instead of about ten
- character jobs and descriptions that actually add individualised effects/skills/starting equipment and so on
- special pre-chosen characters with particulalrly challenging stats levels for extra difficult challenges
- more stats! more items! more use of the stats and items within different rooms to create different outcomes!
- high scores and loot rankings and possibly even achievements of some kind
- less bugs (aspiration)
- decent endings (stretch goal)
What the game almost certainly won't ever have:
- any semblance of quality or coherence
- sound and/or music
- monetary success
If you'd like to see a completed version, please get in touch (via the comments here or email me if you want: dngdng@gmail.com) and I'll keep you posted with how it's going.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux, Android |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | dngdng |
Genre | Interactive Fiction, Role Playing |
Tags | castle, Cats, character-generation, High Score, randomly-generated, replayable, Roguelite, Text based, Twine |
Download
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